A few words about working on Ratatouille. The approach taken on this film really required a collaborative environment. All the characters you see here I worked on, but as it was a collective effort all the character modelers had a hand in finishing them. We started the humans with Larousse. When modeling the character you need to create a mesh, much like what chicken wire looks like, stretched over the form. That network, of lines and points is called, the base mesh and the flow of the lines is called the topology. Every single one of the humans had the same topology (line flow). Once the topology had been determined for Larousse, we had to create the shape for the next character by pushing around the points of the mesh. We could take Larousses mesh only so far in creating the next mesh as each character had it's own unique features and it wasn't always possible to define the form using the Larousse mesh. So we added more vertices(points) and lines to the mesh to create the more complex human shapes. In order to maintain a standard topology between all the characters, we had to propogate that topology through all the existing meshes. So there was a lot of back and forth whilst updating and maintaining a consistent topology. This took a great deal of time in the beginning, but it resulted in a huge time saving for the rigging department. We used the same process when modeling the rats. We were not really sure if we were finished with the characters until we arrived at the final character of each species.
The following slides are of Remy, Linguini, Colette, Gusteaus, Lalo, Larousse, Baby Rat, Desiree, and Celine.