Here is one of our secondary characters "Biff". We've broken down the facial expressions into small regions of the face and sculpted them digitally over the neutral face. These micro expressions are then sent to our rigger Devan Mussato who breaks these expressions into a left and right side and puts it into his rig so we have asymmetrical control over the face. We've sculpted 28 blendshapes for each of the seven characters. These poses were made by blending between just 12 of those symmetrical shapes. I'll post more work of the facial expressions as we get further into the rigging process.
Monday, July 30, 2012
Friday, July 27, 2012
And here is what the 3D set looks like so far. We're still modeling the props, but it's 90% done. We'll be adding sconces and then lighting it soon. We hope to begin animating within the next 3 weeks.
Friday, July 6, 2012
So It's been a long time since I updated my blog. What have I been doing? Quite a lot actually. I'm really excited about what me and my crew have been up to. Last year we animated a short 50 second piece. I was happy with what we'd accomplished, but decided to try something a bit more adventurous for our next project. It's a 4 minute short with some really fun characters. Over the course of the next few weeks I'll be updating you on our progress. I'd like to share some images with you now, but I recently had a flood and haven't been able to get the computers fired up yet. A flood is quite disruptive and has set me back, but I should be back up within the next week to 10 days. In the meantime, here are a couple of wip's of 2 of the characters.
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